réalité virtuelle Apple

virtual reality at your fingertips

Apple is thinking about how a user can touch and interact with objects in virtual reality. In one of the day's two patents, the firm also describes how its future AR glasses can be more easily adjusted.

Apple virtual reality

Apple continues to study technologies to improve virtual reality and augmented reality experiences for users. These two separate new patents explain how to make VR / AR technology lighter and more useful.

The first of these concerns the simplification of user interaction with objects in a virtual space. Instead of large, uncomfortable gloves to wear or screens with tactile feedback that can only provide limited feedback, Apple offers sensors that can be worn on the finger:

A touch sensor can be mounted in a case mounted on the finger to collect the entry of an external object while the object is moving along an external surface of the case. Finger input can be used to manipulate virtual objects. For example, a virtual object corresponding to a mobile command can be moved by a user on the basis of the collection using a finger device. Under certain circumstances, a user can interact with real world objects while computer generated content is superimposed on some or all of the objects.

The second patent aims to overcome one of the main obstacles to increasing reality and virtual reality. Bulky visors can possibly be replaced by glasses, but for the moment they are necessary. Current models are designed to fit as many people as possible, but the design is not the best.

Apple suggests that these glasses can use sensors similar to those of Face ID to scan the user's face and better adapt their shape.

The two patents show that Apple is more and more willing to penetrate the AR and VR markets.