Cyberpunk 2077: overly critical journalists receive death threats!

Some journalists deemed too critical of Cyberpunk 2077 say they have received an avalanche of death threats. Even though the latter are often far from the excess, simply pointing to problems encountered in or with the game.

Credit: CD Projekt Red

Are we free, in 2020, to say what we want about an artistic work (in this case video game)? The question may seem so “18th century” – and yet it seems that it has found a resurgence of contemporaneity with Cyberpunk 2077. Since the game’s release, reviews have been mounting. These are on the whole rather positive, even if we find in the lot some discordant voices.

I have to say that the game, which was over four years overdue for release seems to have been launched a bit in a rush. Especially on consoles, where the player experience is riddled with bugs and graphics unworthy of the PC and Stadia versions – which has led CD Projekt Red to offer unconditional refunds for players on console.

Cyberpunk 2077 already has its fans going too far

Things should improve over the next few weeks as CD Projekt Red has promised to deliver a series of patches on a tight schedule. However, the game already has its fans, and we understand them. There are several of us playing Cyberpunk 2077 in the Phonandroid team (on PC, GeForce NOW and Stadia, lack of satisfactory console versions) and our first impressions are pretty good.

The story is great, the graphics breathtaking, the game mechanics intuitive… and we know thatWe still have a lot of hours to go before we finish Cyberpunk 2077, which, with what we have just said, you will understand it, is rather a very good thing. The problem is that some of these fans can’t stand being said about their new favorite game.

So that journalists who have had the misfortune to find fault with the game are left with an avalanche of threats… Which are sometimes downright death threats! The Inverse site takes up a host of threats received by colleagues. One of the most unbearable cases (from our point of view these reactions are all) is that of Liana Ruppert (Game Informer).

Also Read: Cyberpunk 2077 – CD Projekt Loses $ 2 Billion On The Stock Market After Game Release

Criticism, even constructive, becomes unacceptable

This admirable journalist and gamer hasepilepsy. In her test, she says that she has been several times victim of major seizures while playing Cyberpunk 2077 due to triggers (like strobe effects) that cannot be deactivated in the settings. She then explains how to avoid these moments if, like her, you have the same problem.

CD Projekt Red has since responded to her post by thanking her and promising a permanent solution to make Cyberpunk 2077 more accessible to gamers with epilepsy. And many players then sent threats to the journalist. Sometimes in the messages stroboscopic GIFs which are shown to trigger potentially fatal seizures in these people.

Jeff Grubb (VentureBeat) he is there frankly. He was disappointed with the game – and affirms in particular:“Cyberpunk doesn’t really try new things. It feels like something huge and expensive – and getting all of its parts to fit together seems like an impossible challenge. But because of that, Cyberpunk 2077 is more of a glimpse of where we are than what will happen tomorrow ”.

A position that earned him insults (“big pile”, “Clickbait bin”, “Journalist’s trash”). Carolyn Petit (Polygon) meanwhile revealed the messages she received after criticizing “The objectification of trans people” in Cyberpunk 2077. In one of the messages which she takes up again in a tweet, we can read “Hater, cry like a little whore, we will delete you”.

This kind of reaction is nothing new. We remember the surge of hatred around The Last Of Us 2. And even the violent reactions of some players when the announcement of yet another postponement of the release of Cyberpunk 2077. It remains to be seen what to do with this situation, who seems to get worse with every video game release.

There seems to be a certain deleterious culture within some of the gamers, who no longer hesitate to utter threats, especially, in passing, towards critics who are women, or from minorities. Enough to highlight the essential need for players like Twitter, Facebook and YouTube to better tackle harassment on the internet in depth.

Source: Reverse