Cyberpunk 2077: CD Projekt will correct sequences that cause epileptic seizures

Cyberpunk 2077 is released on December 10 and the first tests have already fallen on the web. A journalist from Game Informer pointed to certain sequences that could cause epileptic seizures. The CD Projekt studio has reacted and promises to add a prevention message while waiting to find a more lasting solution.

Cyberpunk 2077

The first opinions on Cyberpunk 2077 came out earlier this week and they are obviously being scrutinized. It is indeed the most anticipated game of the year. Overall, the tests describe a good game, but plagued by many bugs and relatively wise in its mechanics. One article, however, attracted more attention than the others: that of Game Informer. Journalist Liana Ruppert has indeed observed that many sequences could cause epileptic seizures. A test which made the developer CD Projekt react.

On Twitter, the Polish studio thanked the journalist for her vigilance, then indicated that they were working on a solution. A prevention message will be included in the game in addition to the one at the start of a game, which is mandatory. A temporary solution while waiting to find another, more durable, which will arrive as soon as possible. It’s a little late, but it will be done.

Difficult sequences for epileptics

In her test, Liana Ruppert indicated that many sequences can cause epileptic seizures in prone people (which is the case). She takes as an example nightclubs, environments where strong and flashing lights are displayed on the screen. Moreover, the sequences of Braindance, which allow to see the memories of the others, are introduced by rapid sequences of white and red LEDs, the same technique used by neurologists to induce seizures. Many other moments are also singled out.

For the moment, there is no way to skip these sequences or attenuate them. The only solution remains … to close your eyes. A situation that is difficult for a game already under fire from critics. CD Projekt is indeed criticized for an intensive practice of crunching in the last months of development and also for a hasty release, the title still suffering from numerous crashes and bugs.