After installing itself in Xbox One and PS4, AMD's SoC could invite itself in the next Nintendo home console.
Shigeru Miyamoto recently indicated that the Japanese company was developing a new console to forget the failure of the Wii-U, and this console could also switch to x86 architecture as the two queen consoles of the moment.
The idea would be to bring Nintendo to the level of other big players in the sector, while reassuring players about the console's capabilities and investors about its ability to sell and stand up to PlayStation 4 and Xbox One.
This new console would come alongside that already announced which will mainly target emerging markets. Considering that this new console will not be available for one or two years, we can hope to see the new generation of x86 Puma + APU recently presented by AMD and whose availability is scheduled for 2016. At GPU level, the question remains pending, Nintendo could opt for the old Pitcairn GCN 1.0 of 2012 which equips the PS4 and Xbox One, or bet on the new GCN 1.1 or 1.2 Tonga Pro, everything will be a question of timing and choice concerning the pricing positioning at the hour when the PS4 and Xbox One should have suffered several price cuts.
If Nintendo chooses this x86 CPU / GPU architecture well, it will be the first time in history that all manufacturers of game consoles are based on a similar architecture. A situation that facilitates development and portages, which could be both an advantage and a disadvantage for Nintendo who likes to cultivate originality while fiercely protecting its franchises.